Rescue Hedgehog
EARTH 4

Rescue Hedgehog

  • Archetype:
  • Rescue Squad

  • ATK:
  • 300

  • DEF:
  • 100

  • View:
  • 2654




You can banish this card you control; Special Summon 2 Level 3 or lower monsters from your Deck with the same Type, Attribute, and Level as each other (1 Normal Monster and 1 Effect Monster), but their effects are negated, also destroy them during the End Phase. You can only use this effect of "Rescue Hedgehog" once per turn.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 9, 2026
52± 8/ 100
Power Score
Intrinsic 52
Deck 51

Rescue Hedgehog — Power Evaluation

Final Score: 52 ± 8 · Confidence: Medium

  • Intrinsic: 52 · Deck: 51 · Meta: provisional
  • Primary role: Extender · Secondary: Material body

Why it scores here

Rescue Hedgehog converts one face-up body into two Level-matched monsters pulled from the Deck, which gives it value as temporary field presence and material fodder for the turn. Its 300 ATK and 100 DEF earn no points. The summoned pair is negated and destroyed in the End Phase, and the banish cost is paid up front, so the card nets a board of nothing and a graveyard full of deck resources. Broad use across 55 archetypes confirms it is a practical, playable card, but the score is capped by the absence of combo evidence.

Axis scores

Axis Score Evidence
Accessibility 55 Normal Summonable at Level 4 with no cost, but the effect needs it already on the field, and there is no starter or searched observation (inferred from text and 176-deck inclusion).
Combo & Conversion 40 Text gives one card to two Deck monsters, but both are negated and destroyed in the End Phase, and there are zero recorded boards to confirm a real combo route (inferred).
Resource Economy 35 Banishes itself and sends two Deck monsters to the GY with no return, a net loss of card resources with no recursion (inferred from text).
Effect & Interaction 10 The effect is self-serving: it negates only the monsters it summons, and there is no negation, removal or hand-trap reach against the opponent (verified from text).
Material Utility 60 Level 4 Earth Beast with a Beast-type body that fits generic Level and Attribute material needs, and it is usable as material even when its effect is negated (inferred from text).
Resilience & Flexibility 35 Once per turn, field-only, and the banish cost is paid even if the activation is negated, so one answer ends the effect (inferred from text).
Deck-Building Efficiency 60 No garnet or brick restriction is evidenced and copy counts are flexible at 1 to 3 (observed: 89, 24 and 63 decks respectively), but it still takes a meaningful slot cost (observed, 176 decks).

Calculation

Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 52, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Turns one field body into two Deck-sourced monsters for a single turn (verified from text)
  • Practical in 176 recent decks across 55 archetypes, with no single-home dependence (observed)
  • Level-matched pair gives material fodder for Synchro or Xyz plays (inferred)

Weaknesses

  • Both summoned monsters are negated and destroyed in the End Phase, leaving no lasting board (verified from text)
  • Requires the card to already be on the field and is limited to once per turn (verified from text)
  • No recorded boards, so combo conversion and starter role cannot be corroborated (data gap)

Counters / choke points

  • Mass removal or a board wipe would hit the summoned pair along with the rest of the field (inferred)
  • Negating the activation still pays the banish cost, so the card is lost without the summon (inferred)

Best use

Extender / material fodder for on-field turn plays. Decks: Sunavalon, Melffy, Ragnaraika. Suggested copies: 2.

Evidence & gaps

  • Verified: Effect text: banish this card you control, Special Summon two Level 3 or lower monsters from Deck with same Type, Attribute and Level, negated, destroyed in End Phase, once per turn; Level 4 Earth Beast, 300 ATK and 100 DEF
  • Observed: Included in 176 recent decks across 55 archetypes, 94.9% in gameplay type 7; Copies per deck: average 1.85, distribution 1:89, 2:24, 3:63
  • Inferred: Field-only accessibility with a Normal Summon route and no searcher; Material fodder value for Synchro and Xyz plays; Banish cost paid even when the activation is negated
  • Data gaps: no combos supplied, so combo conversion and starter/material role are text-only inference no guides supplied no rulings supplied for the Level-matching and Normal/Effect pair interaction no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only archetype 'Rescue Squad' is taken from evidence and is not stated in the card text











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